Meet Ruben, he's a charming but pissed off average joe just looking to make it in life. This is a work in progress rendered in Marmoset. Face Wires 7200 tris Sledgehammer VERY WIP All textures currently 2k for Ruben, 512 for sledgehammer. Going to reduce the 2k's to 1k eventually. This project is for my final at school. We…
Hi all ! After some months of development, Action Box is ready to be released publicly. What is ActionBox? It is an Unity 3D tool oriented to streamline the workflow of artists and developers. Its comfortable and intuitive interface provide the ability to organize easily the management of events and actions of multiple…
So this is it + bonus in the end. Hope you enjoy this story! ^^ ________________________________________________________________ Filth and stink of the human nature attract monsters like the one he hunts in the ruins of the old shipyard. But after killing another dark creature Lucian breathed better. Bloodthirsty beast…
I've unwrapped my spaceship. I'm going to use tiling textures for most of my spaceship surfaces, and I'm going to use the other UV channels to add grunge via RGB masks and perhaps liveries. I spoke to Tomas Woodward, and he said his spaceships were 512 per 1 meter, so I'm currently sorting out my spaceship's texel density…
I don't keep all revisions of my work files when an asset is done - just the major steps and in case of commercial work my original version, the feedback(s) I implemented and the final scene. No raw bake data is being kept just the source files to reexport from in case its needed. My work volume for current projects is a…
I digged more into the problem and solved it. I'm changing max file metadata streams to local texture paths before actual opening the max file. By this, I know the original network path and can copy all resources to local drive before actual loading the max file. After saving max file, I made a callback to change all…
Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
Hi, Thanks for reading my post. I have been working with zbrush for some time and have done a few characters for practice. I recently decided that I wanted to make a medieval knight type character and I am able to block out most of the armor pieces with the exception of one thing -- shoulder pauldrons. Now, to be clear, I…
Okay, so since I've found myself waiting for Blizzard's "Heroes of the Storm" release, and saw character artist Marc Brunet (from Blizzard also) do a quick tut on his youtube channel about designing and coloring a video game character concept, I thought I should have a go and do one for practice sakes... So, here it is: A…
Hey everyone!, New member here with his first post :) I have been modeling for 2 years, learned it at school and I just finnished my first year specialising in Game Design (with 2 more to go) In January i will need to get an internship for 6 months and for that I am now preparing my portfolio. I just wrapped up all making…