Yeah, I don't get the CoD hate either. There's a comfort in knowing what you're getting and CoD is just that to me, I wouldn't want my Fifa games to suddenly start getting creative with the rules for soccer for example, but some new game modes and updated art is always nice. The only thing that I could think of that irked…
I know at least one large and successful studio (that happens to employ a lot of talented Polycounters) that recently announced a policy permitting developers to work on mobile games and apps in their personal time. It struck me as a generous policy but then I realized it should be industry standard; it's sad that this…
try "draped" or "drape" as search term. http://www.google.com/search?hl=en&safe=off&q=draped&gs_sm=e&gs_upl=1506l2511l0l3435l6l6l0l0l0l0l276l1407l0.1.5l6l0&bav=on.2,or.r_gc.r_pw.&biw=1904&bih=991&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi also, i imagine it shouldnt be a big hassle to setup something small next to your…
Well from another point of view you don't always know where these things will take you. it seems like a lot of people have some very set ideas about how useful art training is and what makes it useful. You want a course that will train you in good fundamentals of art. Colour, composition, art history etc. These are the…
Praxedes: I would suggest trying nex (you can download the 30 trial for free) The slide tool was exactly what I was looking for in improving my hard surface workflow and works very similarly to the xsi tool demonstrated in the dvd. Sage: That is pretty much the method I was using before. It can be very slow going and…
I think the issue is less to do with "girl gamers" and more to do with the amount of creativity going into game design in general. Not to put down the FPS / action / combat genres, but all too often they don't offer any sort of challenge for the player's mind beyond jump puzzles and button matching / rearrangings. The…
Interesting talk, a couple things stuck out to me: A) The game industry does quite a bit of copying as it is. As soon as someone figures out a good design paradigm, or art style, or business model, everyone jumps in with "copies" of the original. This can even be seen in the hardware itself. The main copyright protection…
Dress casual. No "i support strippers" shirts. With ripped jeans. The artists guys problably wont care about it, hell they may think is funny. But HR and upper management will. Also, if you got tats, try to cover them up but not all. A shower wont hurt either. And most importantly just be you. I actually wore a tie to my…
I like it. An idea you might like is to have the hand that is plucking the strings on the cello be robotic for 'maximum efficiency'. (And don't make it cheesy robotics either, come up with some more creative than 5 rods with joints sticking out of a metal slab.) Also, he might look good sporting a fancy hat (or a…
I wouldn't compare art outsourcing to call center outsourcing if you want to calm people's fears - outsourcing to India had a big impact. I'd say unlike manufacturing and call center outsourcing, studios have found it difficult to outsource 100% of their art. As games grow more complex it's going to take a larger workforce…