FINAL! Hello everyone! I;m so stoked to start this project. one of the biggest goals for this is going to be learning how to do some hard surface as well as refine design skills! I'm planning on doing a project/mech type of skin for Gnar. I have started to gather references and started with some studies of the character…
Hi I was trying to open files from my old version of max in 2021 , but I can't as everytime it gives me error after it reach the conversion window, then crashes all ... is there any solution to fix this? I tried to import with merge the files but still not working.
Hey guys for some reason my AO just isnt baking anymore. I have been using this version of maya for ages and for some reason its just started to not work and i get rubbish thin lines instead! Screens of the issue What i what to bake AO on :- The result :- The setting im using to bake with :- The weird thing is i went to…
The Bethesda Blog has details and links to get you registered for the August event in Dallas.That is once the doors open on the pre-reg page. It'll be online in a little over 8 hours as of this post. [8 PM Eastern US]. Why would I announce this non-art event? Well outside of the profession expos, this event has…
Hi everyone, I am trying to setup a character inside of unity 2018.3 (onwards) , is there anyone who has had any luck with setting up the Litsurface surface shader with the sss settings correctly? here is what my setup looks right now. (toad model is from substance painter samples) for the bent normal pass I used the…
Hello, i've always wanted to make an illustration/splash fanart of Irelia, since I felt that she was often "slept on". Thanks to this competition i have remembered that goal. I was inspired by the following quote out of Irelia's biography and i wil try to illustrate the moment. "The Ionians fought admirably, but soon…
Base Morgana First sketch - Super loose. Just trying to get a feel for the colors/mood and figure out what works! Bit of clean-up. Finding some lines that I like and continuing to work out the proportions! Getting hung up on her torso, face, and hair... Have redrawn each multiple times... Was really struggling to get the…
I have a plane with a texture in my scene, I can edit the plane adding edges, verts etc and with Preserve UV's ticked I can move the verts with little to no movement of the texture as expected. However switching to use the modelling tool kit cutting edges then moving verts it does not preserve the UV's instead I have to…
hello guys! this is my first post here. I was wondering if any of u guys know how to put muti title displacement maps from zbrush to maya? I had a really hard time figuring it out. i tried so many methods like using layered shader and using the muti tiling mode in maya. at the end of the day i always get weird render.…
Hello and good luck to all! Coolest contest, I will be happy to participate. Well, let's go. From the characters I chose Camilla. He made the first quick sketches with a pen to understand which way to move on. At first I thought of making a suit of the 16th and 17th centuries, then making a pirate out of it, but also the…