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zbrush to maya 2015 muti tilie displacement maps

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hello guys! this is my first post here. I was wondering if any of u guys know how to put muti title displacement maps from zbrush to maya? I had a really hard time figuring it out. i tried so many methods like using layered shader and using the muti tiling mode in maya. at the end of the day i always get weird render. could anyone help me please? 

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