I am trying to setup a character inside of unity 2018.3 (onwards) , is there anyone who has had any luck with setting up the Litsurface surface shader with the sss settings correctly?
here is what my setup looks right now.
(toad model is from substance painter samples)
for the bent normal pass I used the world-space normal bake that I got from SP.
One of the problems (apart from the fact that it does not look too subsurface-ish) is that the sss profiles seem to have no affect on the material.