I want to make some of my models in-game resolution which means I should re-topo, create UVs, bake normals, and then texture. I'm slightly familiar with texturing for in-game resolution, however I feel I need to know more and have specific questions in regards to this process. I want my characters posed. Should I re-topo…
Hello Everyone, I've made a few posts on Polycount before and got some great feedback for some characters I did. I made a ton of progress through that process so I wanted to share my portfolio as well. I'm really interested in heading into the games industry and I do love 3D modeling, I do have skills in other areas but…
Hello. Made a model last night. What do you think needs to be added or removed or what is missing. In general, I expect constructive criticism. Thank you in advance)
This is a work in progress, any comments would be appreciated :) [ame=" https://www.youtube.com/watch?v=0q55F0fDd6I"]2013 Modeling Reel - Tyler Green - YouTube[/ame]
Blender can simulate viscous fluids. [ame] http://www.youtube.com/watch?v=j5S4NrFxQTs[/ame] also there is Glu3D for max that might be worth a look. To be honest though whats the problem with modeling the drips. seems you could take longer searching for an easy way than it would take to model a few hundred of these drips. a…