We’re looking for a remote 3D Character Artist to create realistic-looking, animatable characters for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality characters, clothing and related assets meeting set deadlines * Able to stay within defined poly budgets…
We’re looking for a remote 3D Animator to create realistic hand-keyed cutscene and idle third-person animations for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality animations meeting set deadlines * Work autonomously with references and based on timings…
Hi, so basically I am trying to render an interior scene and I am having a hard time to make it look more photo realistic.. I have some experience with modeling and texturing(game modding) but never actually bothered to create a render. So this is a first timer for me :I . Maybe some of you with a better eye for this could…
Hello polycount community, The whole idea is to be created small indie game scenes combined gameplay 2-3 minutes with in-game animation 2-3 minutes. That's the realistic expectation that can executed in open project of that kind, but the short duration will be compensated with great quality in attention to details. I have…
Brian. Thanks for the comment. I have watched videos, several actually, of people in real plate armor. Not the cosplay stuff. And those people have some limited range of motion with their arms. When I look at character in motion in some video games, that doesn't appear to be the case despite the pauldrons being very…
Realism doesn't come for free, artists will need to create the visual aspects of it. More realistic = more work that needs to be done to achieve that level of realism. More work = more $/time to complete it (or more crunch :( ). Maybe we'll be able to get away with less smoke and mirrors and all the associated headaches…
Hey everyone I got carried away and wrapped it up. I am satisfied with it for my current level. I managed to nail a solid pose and the clothes/folks are what I wanted. What I am less excited about it the realism. I wanted to go for a realistic look but it ended up a semi-stylized/realistic model. This and the overall…
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…
Hello everyone! Anarch Games is searching for an enterprising 3D-Artist to help make our first project Day of Glory happen. Www.facebook.com/DayOfGloryTheGame We are a starting studio with +- 10 people operating from multiple countries. Anarch Games focuses on lifting the E-Sports industry to a whole new level. We want the…
Hello everyone! Anarch Games is searching for an enterprising 3D-Artist to help make our first project Day of Glory happen. Www.facebook.com/DayOfGloryTheGame We are a starting studio with +- 10 people operating from multiple countries. Anarch Games focuses on lifting the E-Sports industry to a whole new level. We want the…