I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
Hello Polycount! I've been working on this project for close to a year now after graduating art school and finally managed to get it done. This originally started out as a model-along with Tor Frick's UDK Modular Masterclass DVD. I finished my original one in UDK, but I just wasn't happy with it and I really wanted to push…
I like the bachelors degree voting thing yeah! Good idea. "i keep hearing this retarded stereotypicaly dividing the voters into 2 classes which are usualy something along the lines of "smart ones, and fag bashing gun toting ones" hehe well it would be naiive to deny the link! Most people seem to have voted from a moral…
Hi! Looking good already. Perhaps some straight lines could be broken up and sharp edges beveled. Then possibly some break up and variance on large, unform areas, here cabinet and beams. If would like to push it further, I think another 'personality pass' would be good. For example: the favorite pillow is patched.…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
I'd say the texture sizes are up to you, and since its for a portfolio piece you will probably be forgiven for using large textures if the result looks good. It's also way easier to downsize a texture than scale one up. that being said, 1k for the 4-way tiling chain link texture seems like a bit much. The difficulty with…
hi, I am new to this forum. Also please excuse my newbiness as it's my 4rth week of learning maya!. So I just created this arm based off of a bunch of different products of Fanuc robotics. They didn't have a side or front view of any particular model, just random angles of different ones. so I kinda improvised some of it…