just curious how often anyone gets a normal, AO, height map etc.. that doesn't require any touch ups, and when you do touch up, where do you draw the line between a complete re-render and trying to save it in ps?
1) Export with the game exporter (File > Game Exporter). You might have to enable the plug-in (Window > Settings/Preferences > Plug-in Manager: "gamefbxExporter") if you don't see it in the file menu. Most of the time you don't even need to mess with the FBX settings, but click the gear if you do. - Use the models tab to…
i ran across some sweet vids that gave me a good laugh. thought id share. hope this isnt a repost =) the yelling is my personal fav part http://www.youtube.com/watch?v=JzqumbhfxRo and a beat box one. http://www.youtube.com/watch?v=o9698TqtY4A
I am using 3ds max 2016. 1. When I'm using the uvw editor and I selected 2 faces within the editor is there a script that will automatically overlap those 2 selections for me? Right now I have to individually overlap one over the other.
Teddy: Feature suggested, feature delivered. Teddy, you are unbeleivable :o xXm0RpH3usXx: Not quite shure what you mean. Collapsing the normalmap and making it greyscale won't help me get a heightmap. Anyways, thanks for the effort of writing a script, will still have a look at it for suhre :D EDIT: @xXm0RpH3usXx: Is that…
I am totally new to substance so I am learning and I was wondering , since I made my first model bake in substance and I got normals and other maps, but there are some small errors, can I fix manually directly on the texture map in PS may be and then reimport and keep using it in substance? If so how I do ?
Use this thread to post updates to your entry that you'd like to share with everyone. One rule: When posting your image updates please link back to your WIP thread. Thanks to 'Kurt Russel Fan Club' for the thread suggestion!