http://www.zbrushcentral.com/showthread.php?t=152654 Looks pretty neat so far. From what I can see looks like it has voxels in it now, as well as proper mesh slicing, and some weird ZSketch thing? Edit: They are also giving out free exhibits-only passes for Siggraph if you're looking for one
I am having an issue with the latest version of ZBrush. Whenever I load in my mesh it is showing up pretty much as a silhouette. This happened when I was using spotlight. The turn in for my uni. assignment is monday evening, and I still have a lot of work to do. Here is an image of what it looks like, I need a quick fix…
Hey everyone, Not sure if I am doing something wrong, but... what happened to the Noise feature in R2? ZBrush 4 lets you preview surface noise in real time, and now in the updated version there's a small window preview instead? You can't see jack in that preview window so I have to apply the noise every time to see the…
Windows 8.1 64bit Adobe Photoshop CC Version: 14.2 Quixel SUITE 1.8 Was able to activate the licence for both NDO and DDO without a hitch, but having issues getting DDO to execute. Executing from the SUITE.exe fails silently, executing with DDO.exe throws an error saying DDO has stopped working. What to do to DDO? .NET…
I have a Titan X, the latest windows update (1809), the latest drivers (430.39), and added -dx12 to the end of the 4.22 shortcut path after the quotation marks in the windows properties menu. I also set the SkinCache and raytracing variables to 1 in the Console Variables "ini" file. Still no dice. I also tried the Justice…
Boanerges is seeking talented concept artists to join our team working on several new PC/Xbox360 projects using next-generation technology. We are looking for artists who can bring textual descriptions to life with imagination and flare, giving the rest of our team a solid foundation for creating Cinematically Realistic…
Hi, I'm having some trouble transferring paint layers in Mari that I've spent all day trying to figure out. I painted a diffuse/spec/disp on my original character mesh a while back. However I've since retopo'd, rescaled (to human size from zbrush's tiny mm size), given new uv's and removed the legs of the character.…
Game Res Katana Hi everyone! First post here on Polycount, I've been working on this katana for about a week or so now, was hoping to get some crits and advice on how I can improve it. Wasn't sure if it was interesting enough to post but here goes. The final model is 437 tris overall, I'm not sure if that's a bit low for…