Game Res Katana
Hi everyone! First post here on Polycount, I've been working on this katana for about a week or so now, was hoping to get some crits and advice on how I can improve it. Wasn't sure if it was interesting enough to post but here goes. The final model is 437 tris overall, I'm not sure if that's a bit low for this kind of asset. It is supposed to be a model that will only be seen in third person, and I used the third person weapon models in UT3 as a vague count to aim for though my model is still a much lower count than any of these, though it is a lot less complex. Normals were baked from a high poly model created using SubD modelling techniques, and the texture was created using photos. Not sure about the specular map being correct, I haven't used colored spec maps before but as I understand it dialectic materials reflect light that is the same color as their surface. The model is displayed in the Max viewport using Xoliul's shader and a three point lighting setup. Sorry the screenshots are a little bland, I'll be sure to present it better when it's finished.
Textures (1024x512) Diffuse, Specular, Normal
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