Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame] http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using: Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo local vector…
Hello there! I'm trying to use 3ds Max to generate animated textures; I've already got the rendering set-up working fine, but there's a few snags I'm stuck on: * None of the frames tile; it's okay for what I'm using it for right now (a model texture) but kinda bad if I ever wanted to make a world / tiling texture * Phases!…
This is my first full character for a game, and I'm worried I've painted myself into a corner here. I've got everything else fully retopologized and rigging that will be easy, but as of right now, these small pieces of hair are everywhere and thus retopologizing seems impossible. Rigging seems very difficult as well. The…
Howdy all, I am trying to rig a character and currently am stuck at trying to get my foot control object to drive the motion of the foot bones. When I try to input my values in reaction manager It just doesn't want to take them. Sometimes, I input a value to a state and though I entered it at slave 1, it ends up on slave…
Hello everyone. My name is David Sawchuk, looking to become an environment artist. (Quick note.. as of this post it was JUST uploaded. The footage seemed squished my guess is its still processing.) [ame] http://www.youtube.com/watch?v=in6junF5Ru4[/ame] The posted link is my demo reel. I just graduated my post grad, 3d…
Put on your poncho... Batch Render: * Using batch render hurts my brain in so many ways. * You need "active time segment" or "range" selected in the render set up (totally differnt dialog box) if you specify any range of frames in batch render. If its set to single it will render all the frames to a single frame…
I'll just waiting for 64bit cpus to go down in price some more...;-/ They're 110 Euros nowadays. Don't expect them to go any lower, they just stop making 'em if they fall under 100. Pea: I think an equivalent chip to the XB's was the same price when the XB was as far along.
http://www.kotaku.com.au/2010/08/krome-lays-off-100-employees-shuts-adelaide-studio/ And yet more bad news to come out of australia. I dont think there is anyone here from krome but i wish them luck to land on their feet. Makes me feel even more lucky to be in one of the few companies that is growing... seems to be the…
Hello forum, I'm "ThaSlimShady" here and on NGSH a.k.a. LoNer1 on ModDB a.k.a. Crystalker on Crydev, for the ones who might recognize me who also have an account on many of these listed sites [Millenia, Garyosan] :P I'm sorry if I posted this in the wrong section ... if that's the case, I'd be happy to transport the text…
http://www.joystiq.com/2010/01/15/rockstar-quietly-settled-class-action-lawsuit-with-over-100-ex/ Well that was over quick, I'll keep my ears up if anyone in Vancouver has the balls to put one together, though in reality they'd probably just close the studio since it's quite a bit smaller.