So I recently switched from Max 8 to Max 2010. I don't know how to ask this so I'll try to explain as best I can... -When you create a face (either in Editable Mesh or Editable poly) your mouse turns into a cross hair. You then select the vertices you wish to compose the face. Now here's the problem; in Max 2010 when ever…
I know there are a bunch of previous topics regarding if one should go into schools for 3d related professions, and if it's worth it etc. What I don't see as much of is how to go about learning yourself without school. I've been messing around with 3d software for a while, and though I feel I know a great deal (though not…
Hello guys + gals I am doing a pc build this holiday but i have a few questions. my main purpose of this pc will be for 3d modeling/rendering and games. i'm having a tough time deciding on either a high end am3 or lga 1153 3way sli mobo. with the am3 board i can get a amd phenom2 x4 965 black edition and with amd coming…
I'm using Pulldownit in 3ds Max and having a lot of issues with the resulting pieces jiggling and jittering all over the place once they collide with other objects. I've tried changing the collision hulls (from mesh to simple capsule) of both the pieces and the objects they're colliding with to no avail. I've reduced the…
Hi, I'm a student at Staffordshire University in my 3rd year and doing work on my Final Year Project (FYP). The project is about retro game adaption and it's effects on the character design pipeline. Effectively, I will be choosing a retro game and modelling a current-generation rendition of one of it's characters. Before…
Hi Quixel users and everyone else! I wonder if there are any recommendation regarding how an AO map should look like to be optimally used DDO and a workflow how to create those. Currently I'm doing the following: 1. make AO from high to low poly in Blender 2. add details to normal map with NDO 3. a) convert edited normal…
Hello, everyone! My name is Nahum and I am the director of a short film group called The Orange Spark Unleashed. Essentially, we're looking to film as much of the Shippuuden Saga as possible, all ranging from character fights, dialogues, and backstory for lesser-known characters. I already know the basics of modeling and…
I saw how some other people marked the edit dates, so I'll try too - 12/14/2017 I colored some more, and now it's only hair, cane, clothing and some details left. And then after it, I'll start working on background :3 C&C appreciated! So I started working on the face a bit. It might look pretty dumb from close-up, but when…
Okay, so NormalThief is great for changing the normals on our foliage to make trees look more natural. I see that SpeedTree "welds" their branches to the trunks of their trees by making the normals at the base of the branch match up with the normals of the face they're intersecting. I figured I'd give this a shot! Here's…
Hey there, I've been exporting meshes from Maya to UDK for a while, and I've noticed weird hard edges relatively often. I've chalked it up to some sort of issue with my normal maps or something- but, I just imported a bumpy plane from Maya to UDK using FBX, and making sure to check "Export Smoothing Groups" and "Import…