@NateMasterFlash Took another look at it and I definitely agree I had the overall building a bit too narrow. I pulled it out a bit towards to open side of the scene and it feels less claustrophobic on that front face now. For the scale, talking to Wes earlier the figure in the doorway is intended to be an Ogre, if you look…
Im pretty impressed by the way you've represented yourself with that post. A lot more professional than most other people. Im not interested in joining your mod, but I saw one of your pictures and had to make a critique. Just pass it on to the texture artist. For the above picture, the eyes are placed way too far apart,…
Haha - hey, I'm not objecting to your opinion of the film, that's all cool with me. But I do think that the visual design can be judged independent of the actual film itself. I think the prequel trilogy visual design is largely boring and often overworked, but it has successes along with its failures. I'll take Darth Maul,…
[ QUOTE ] Recently finished Steven Kings Dark Tower series and it was easily his best works EVER. [/ QUOTE ] Excepting that the ending was so lame that he actually steps out of the narrative to berate the reader for having the audacity to want a conclusion, which he delivers in the form of a giant stinking turd of cliched…
Hi everyone, for around a year i’ve been working on this character and it’s getting close to being finished so i will be posting it here. Growing up one of my favorite TV shows was Hercules The Legendary Journey, i used to watch that show religiously so i decided to recreated the main protagonist Hercules played by Kevin…
Hey guys, I need your help with something. I've recently started modeling on AN-94 Abakan rifle and I've concluded the following: 1. This assault rifle is very complicated which is an understatement. 2. There's almost none high resolution images for detailed high poly modeling. 3. That despite I know a lot of about tools…
Hello fellow Polycounters, I'm working on an indie game project and running into problems importing animations that were created in Maya 2013 to Unity. I've searched google trying to find a solution and tried various techniques. However, I still am unable to import the animation to Unity. I've tried numerous variations of…
Hi guys, Just started to play about with using displacement maps in UDK and have come up against a few problems, I've checked out a few guides on how to create Displacement maps and how to make use of Tessellation but have come up against an issue that I'm not too sure how to fix. seeing as this is an early art test I…
I am very new to modelling and texturing and have been learning 3Ds Max 2011 for a small game collaboration project. I'm starting with some proof of concept pieces to test asset creation techniques and have started with some gravestones for a church yard scene. I've create a low poly cross (very basic for testing) and the…
Hey, everyone. This is going to be a thread dedicated to my current side project. I'm working on this for fun in my free time. I wanted to share my process with you all and hopefully wrap up this bad boy at the end. :) Latest: I decided to work on the wonderful concept by Peter Konig. http://www.theartofpeterkonig.com/ The…