Thanks for the the kind words Vig! Sorry about taking so long to get back to this, got busy here lately and wanted to get things squared away before I posted again. King-Vitamin: I didn't really mess with his posture, but it seems I could fix it after rigging him. Thanks for pointing it out though. I am going to try to get…
Someone asked about how I did the roof, I think. . if not oh well. Ha. I saw Kevin Johnstone talking how he does some of his super ridiculous hi poly stuff, and how he just makes a sort of. . "sheet" of super detailed stuff. Then with that he just curves the flat model to fit into whatever shape he pleases. I did the same…
I'll touch on this in reverse order. You are actually the first person to say skip the intro entirely. My first two reviews had something similar to what you described and I took a lot of negative criticism because I didn't have an introduction. And now that I've made it, I really like it. And the graphics thing still…
Hello there, The company i work for (Heroic games) is looking for a skilled VFX artist to join the ranks and help finish up production as we move forward into an early beta test. This is consistent on going paid contract work with weekly tasks and solid team leads. If you are interested email me at robertakbrown@gmail.com
Hey everyone, I got a task from a friend of mine to hone my skills. He wanted me to mimic this awesome concept by xin xia as close as possible Big thanks to Peet for pushing me to do this and all the feedback =) Pretty happy with how it turned out : and here is a fancy progression gif
Hey guys, i saw a video that showed sculpting in Zbrush, and the way he did buckles/belts was to mask out the area, then extruded the surfaces, is there a way to do this in Mudbox? Here is the video, around 1:12 is what I am talking about:…
Hey all, This is my first time posting. A friend talked me into it, and I look forward to some input. This is my first crack at an environment in 3ds Max. I am pleased with how it is coming along, but it's definitely a WIP. I would appreciate any critiques/feedback on both the project, and the nature of my posting. Thanks…
I used to come here a long time ago (think early high school), but never posted anything. Now that I have had some time to learn a few programs, I figured it is time I try to join the ranks of Polycount. So, years in the making, i present to you. My first post: Thanks for viewing -Marc