Hey guys, I lurk a lot but I don't post much... Anyhow, I am putting together my first portfolio to try and get hired as a 3D generalist, or a modeler, or whatever I am qualified for. I would be very thankful for some advice on formatting and focusing it. I attached my latest work here (Outfit and weapons are my modeling,…
Hey guys!, Ive been having quite some trouble with seams Appearing on my models when i uv map and also bake my maps! Tryed adding extra padding and tryed baking in both 3D Max and Xnormal But no avail. Just wondering how you guys tackled this issue And where able to create flawless UV maps Along with flawless bakes without…
Hey guys! I've posted a thread to ask someone to help me on skype with UVs cause I can't get things done correctly after watching many tutorials. But the only answer I've get was sugesting me to post my work on the forum so here we go: I've did a very basic shape... Here's the link to download the .max file (2015):…
Hey guys, I am trying to have some nice portfolio piece so I decided to work on Svv Vintorez...Id like to hear tons crits on model itself (arent edges too sharp on some places, to get nice bake? is missing something somewhere?) and wires also (I think, in lots of places I have not very nice polyflow, but I dont know how to…
Hi! I'm new to Chracter Creator and the AutoRig-Pro addon, and after following every step necessary in order to retarget the rigging from blender to CC4 this is what the output looks like : Now i don't know if the issue comes from the first step (AutoRig Pro rigging) or while retargetting, and i don't know how to fix it.…
We’re looking for both a 3D Artist and a Game Programmer to join our team in Toronto, Ontario. If the idea of working on real-time 3D games within a tightly knit team excites you, then send your application our way! You can view our website here You can see our latest Polycount Thread here 3D Artist Clapfoot Inc is…
Hello there, Mountainwheel Games is an indie video game company that is dedicated to developing the most innovative and ground breaking games on the market. It is through the help of talented developers from all over the globe that we are able to bring such a high standard of game playability. We here at Mountainwheel…
Were looking for both a 3D Artist and a Game Programmer to join our team in Toronto, Ontario. If the idea of working on real-time 3D games within a tightly knit team excites you, then send your application our way! You can view our website here You can see our latest Polycount Thread here 3D Artist Clapfoot Inc is…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…