Hey guys!
I've posted a thread to ask someone to help me on skype with UVs cause I can't get things done correctly after watching many tutorials. But the only answer I've get was sugesting me to post my work on the forum so here we go:
I've did a very basic shape...
Here's the link to download the .max file (2015):
http://s000.tinyupload.com/?file_id=50892644884632145641
What it looks like in Max:
And in Unreal:
Thanks for your help!
Replies
Can you just have a checkerbox texture and use it as the model in UE4 as then you see it isn't stretched. Note, two of the sides of the pillar are a bit longer, than the rest in the UV space.
Also, you should consider getting marmoset and using that. I don't know why you are learning how to use UE4 if you want to be a character artist. Through you might you have changed your mind.
Either way, why not just render it in marmoset.
Anyone?
If all of that doesn't work, I'd suggest just making another simple quick model like a box with an extrusion and UVing that to see if it was just some random problem.
Earlier versions dosnt work either. My sollution was to reinstall max and dont install any service packs for it. Or just permanently switch to an earlier version of max.
maybe that or some other fbx options can be the problem...
or just a viewport issue with your videocard?
No idea why this happens but I was working on a file another modeller had started and found every single asset had this issue, almost ended up recreating the lot from scratch until i discovered this.
Hopefully they'll sort this out soon!
Jon.