Hey, guys. I'll do new character - hoplite in full armor with weapons. I decided to start from base skeleton model, as model has large open surface (hands, legs, neck, foots) I want a practice with anatomy first. So, here is references and start point.
Doing a little bit of fan art of a character from Knight Strike. He still looks a little bit like a toy to me, what can I do to make it more metallic?(Steel specifically) Also, There are creases on those uvs, and I'm not sure how to get rid of them...
So here is the spiel, I'm getting back into character modeling after about two years away from it, I've been the art director on two very small indie games and am looking to get into AAA video games as a character Artist, I hoping to get something worth showing by mid march for GDC but it will likely be a much longer term…
SPECULA - A Glimmer Of Hope Description: A 3D Platform Puzzle Game with some unique game mechanics. Aimed at casual play and puzzle markets. Think along the lines of "The Incredible Machine" meets "Kung-Fu Master" Includes: Unique Platform Environment Rich Story Line Original Soundtrack by ASTRONOMY Team Structure: Justin…
I'm having trouble coming up with an intuitive way to transfer new UVs to characters that have multiple subtools. When i'm done sculpting I've been using the SubTool Master plug-in since it allows me to easily export all of my SubTools at once instead of doing it one at time. I prefer to do my UVs outside of ZBrush since I…
Hey Guys, This character was inspired by the League of Legends champion Talon. I ran with the name and tried to echo elements of birds of prey into his leather armour. The colour palette came from the plumage of a red falcon. 5548 tri's 1024 diffuse/spec I'll most likely get some other poses done soon, as always crits and…
Hey everyone! For school I have to make a game character and I decided to do a ferret like bi ped. So far this is just getting my base forms looking correct I am hoping to get into the detailing as soon as I get the hands looking somewhat functional. I would love to critique as I have been at this for a few days now.
Hey Guys ! I´m back with a new Project ! This time I want to create a Character in the Shardbound style ! I found a few nice Concepts and sticked to this one ! So C&C is always needed :) here is my first progress ! I think I should not spend to much time on Body parts which I will not see under the cloth stuff :S
Hey Everyone, My friend made a character. I liked it so much I spent a couple hours designing a base for it. He liked the design. So here is where its at. Just diffuse and some normal maps. Also just one omni light in the scene atm. Any thoughts are much appriciated thanks! www.davidsawchuk.com David Sawchuk 3d Environment…
Hello! I'm an art student here in Sweden and i'm here to show my current work. I've been using maya for around two years now and recently picked up Zbrush and pretty much fell in love, still a beginner. Cute Rts Charcters (Done) Taokaka fanart (Done) Suvivor character (Wip) Not really sure if i'm going to keep the mask