[size=+3]SD 4.6[/size] This new release introduces a new licensing system that should solve most issues people had with the old system. You can now install SD on new computers without having to deactivate previous installs. It also adds 2 new Bakers and a bunch of bug fixes. Main Changes* New license system * [3D View]…
[ QUOTE ] PCI-e is just the bus. The bus itself has nothing to do with stability. Once you get past the bus it's all a case of the chipset (I highly recommend Nforce4) and the GPU/drivers. [/ QUOTE ] I can see you are one of the people that doesn't have a problem. For those that do its pretty fustrating, espeically…
Here is mine, Portfolio - https://nikhilr.artstation.com/ General portfolio critique - This is student work - You should discard all of it and start over - It doesn't look cool enough - This is not next gen - Have you seen my work? - Did you just graduate? - Do you know how to google? - Your portfolio clearly needs more…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
Hello everyone, So, I started a personal project, to create an environment totally game-ready in Unreal 4. I've been testing things out with my scene, and I'm trying to create the main building in a modular way but I've been finding issues with how could I approach the texturing and baking part of it. Here is a picture of…
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
This looks like it might be interesting, did a search and didn't see it mentioned anywhere... The following is a cut/paste of the opening paragraph on the CG Talk thread Matt Clark started (link to thread at the bottom of the page). New Re-topology tool: Wrapit Hello all, I'd thought I'd take this opportunity to…
Grab it here! Changelog from Teddy: Hi everyone! 2.0.2 is now available for direct download. :smiley: The biggest focus here is on stability, we've tried to fix every crash that's been reported these past few days, but this build also includes a whole lot of Smart Material updates. The full changelog below! - Added 3 new…
Why do developers put out so much crap software? Every year it's the same old crap with the same old bugs. This isn't just in this field, in music production same thing - Sonar 8 this year, next year another version, year after that another version and so on and it's never a major improvement and always has the same old…
Outsource Manager (f/m) YAGER - the developer of Spec Ops: The Line - seeks the talents of a passionate Outsource Manager to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment.…