I have seen it being an issue in some studios when it came to assessing culture fit. But it was always implied, in the sense that if I came across as a big kid its probably better than looking like an older professional. Though honestly these are rare cases and really comes down to studio demographics. Usually the people…
Ive been chipping away on this chonky Zelda character! Currently finishing up the blockout stage and I'll use this thread to keep posting little updates as I go. Hope you like it and feedback is always welcome! Concept by Baj Singh.
That depends on how the file was exported - Maya is capable of exporting valid smoothing groups to fbx (it's a feature of the fbx format, not to be confused with max smoothing groups) and they can come through to max correctly Regardless though, on import you'll end up with explicit normals on the imported mesh. Any…
Hello! My name is Sâmara Ligia and I'm an illustrator based in Brazil. I've been a freelancer for a couple of years and love doing fantasy characters and illustrations. I'm available to work and I'm looking for an opportunity to work on one of your projects! I have experience working with game projects and am focused on…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
Hello, I have a question about rendering the data channel to a texture. From my understanding the data channel can output this colors either to vertex colors or to a map channel, but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels. Basically I want to create a…
Hello, we are working on a print machine operation simulator, which is (hopefully) going to be used as an education tool in schools. We are only 2 people working on it, for as long as about 2 years now. The basic concept is to create a dozens of printing machines and player would be able to operate each of them. So far we…