Concur with above, competently modelled & textured and composition is well executed. I would like to see more detail - although it's not an angle in your main renders if you're doing an interactive showcase you should model in things like the backplate sockets & cables and such like that. The 4 dials on the keyboard don't look as though they can actually be rotated, and the material looks like it would be too slippery. The mouse-sphere thing lacks geometric detail. Would like to ask, is that a real keyboard layout? I've never seen anything like it.