Ambient occlusion shader method 1. Save your scene as a new file to avoid losing any data. 2. Set your renderer to mental ray. 3. Set the background color to white and the global light to zero (everything is black). 4. select all the objects and give them a standard material, set it's color to white. 5. place an…
poster above doesnt know how to give feedback, was unnecessarily harsh and had no constructive criticisms so ignore them, I'm not a hard surface artist but i will do my best to advise on what i can. First of all, your work is really solid so far and shows a lot of potential. You're getting some great results and I can see…
Today is the final day on this project. I'm going to consider it done, and move on to other projects, even though this one has many things that could improve. My tasks for today were to create a pose for my character, and then create the images needed to enter the contest. So, to create the pose, I had to rig and skin my…
It has move, rotate and scale plus "freeform" which puts all three in one tool. Freeform is familiar to a lot of artists because it works a lot like the transform in photoshop and in a lot of level editors. Being able to move the pivot is pretty handy at times. What magical transform tool does Maya have? W, E, R, just like…
Hi there everyone, my names Charlie. After about a year of telling myself daily that I wanted to learn about 3D modeling I finally started. I have made it a challenge for myself that everyday I'll do something 3D related. Whether it be a random Zbrush "Sculpt"/Monstrosity or something random in 3DS Max I want to try and…
Hey all, I'm new to this forum, and not much more experienced with Maya. I'm currently working with some particle animation in Maya, but I am experiencing issues rendering out particle glow. Any help with this would be awesome! Basically, I've created a flock of particles (clouds (s/w) that are supposed to represent…
Here is a filter to convert baseColor/Metallic/roughness to Vray/Corona/Redshift/Arnold This filter is now by default in SD library (search for PBR converter). Limitations: - in Vray/Corona the fresnel is colored, it's not in SD - a 100% black metal renders black/no reflection in Vray/Corona, in SD the fresnel is still…
Hi everyone, I'm not sure this is the best part of the forum to post, After a long period without posting any 3D, I think I stopped After the Throne challenge when I started my first job. Anyway I'm starting to make some render of my old (and probably New) work and I wanted to share it here to have feedback about it. I…
Hello Polycount! Worked on a realtime head during my free-time whenever I had time off work. Been spending way too much time on lighting and shots in Marmoset, but decided to call it done now. Would love to revisit this type of character for a full-body render, but for now I'm just trying to become comfortable with…
* Hello everyone. I am sort of new to Substance, and I have some thoughts about the process. I am modeling in Blender. My method of modeling is to model all parts separately, and then assemble them to the complete model. This can ramp up to a lot of objects (e.g. guitar - made of many small parts). My question is this:…