Artstation Link The Forgotten City Here's some of the work I created last year for The Forgotten City during my time at Modern Storyteller. The game focused on historical and realistic assets which enhanced the narrative elements of the world. During my time there a large part of the process included researching and…
I am looking for a 3D Modeler with enthusiasm for science fiction and first person shooters, and experience creating 3D environments and props for games. For additional context, I am currently a Product Manager working full time at Riot Games, and this game is a side project that I hope to release one day. I do not need a…
Hey Polycount, This is my current school project. During GDC last year I got some advice from an artist at Raven Software to practice modeling real world props, to take my camera, walk around my streets and take pictures of common pieces like a fire hydrant, dumpster etc. So I did that and wanted to take the props that I…
I am in the process of developing a mobile game with a group of guys. I have some experience with environment objects (props), but not entire environments, like buildings and such. Here is the first scene I'm doing for this project. Do I want to have the mesh divided into (more or less) equal parts? A couple of the walls…
Hey guys, I'm a 3d artist coming from a film/motion graphics background who is ready to make the switch to game artist. I've got decent modeling, texturing, and Maya material skills but need to now learn a current gen game art workflow using Maya/Zbrush/UDK (or CryEngine). I am basically looking for a good video tutorial…
A team of experienced 3d artists and animators is looking for photoreal modeling/texturing work such as: - vehicles (cars, tanks, trucks, planes and such), both high- and low-poly - architecture - environmental props - weapons We've got experience of work mostly on RTS and FPS games and would be happy to handle big volumes…
*Finished* _____________________________________________ The original concept was this guy here I wanted to go a bit more grungy with the scene, heres mine right now (below). I need to get moving with props, but this is the general shot I want the scene to be...seen from. This is kind of how I want the lighting to be set…
Hi. My name is Jan and I'm working on horror adventure game called Akolyta. I work togheter with a small on the game and we are working on demo version for early access. We have programmer, marketing manager and sound designer in our team and I do prop/environment art. We would love to see new talented developers who would…
The third prop in the wild west challenge found here, https://www.artstation.com/artwork/9YQ3o It started off with an entirely different concept based upon organic integration based upon myths such as the Basket Ogress, which you can see in the WIP and updates in the challenge. But due to time constraints I was forced to…
The third prop in the wild west challenge found here, https://www.artstation.com/artwork/9YQ3o It started off with an entirely different concept based upon organic integration based upon myths such as the Basket Ogress, which you can see in the WIP and updates in the challenge. But due to time constraints I was forced to…