nope thats max, it sorts the objects (not polygons, polygons inside an object is another thing) in order of their first creation, sounds crazy and yes it is o_O
they might not be non-orthogonal - I couldn't see what was happening when you rotate them so just a possibility. The most likely reason for that happening is if the object was rotated and then scaled non-uniformly in world space. normalised means the vector has a length of 1. You saw that get fixed when you reset xform and…
Is there a certain format to export splines from? Can anyone explain how to go about doing this? Im trying to export sline objects from 1 version of Max to another, and im guessing obj formats are only for polygon objects?
I was wondering how they did this: The light shafts are visible, there are few of them and they interact with an object. Did they use a few animated cylindrical meshes with a shader? But how does it light objects then?
Create your mesh, Duplicate it - I used "MyMesh" and "DeformedMesh" Select all the he edges of MyMesh and run Edge To Spline command. That will make a spline object of you edges. Now in the Character menu choose Conversion | Convert Spline to Joints. This gives you a load of joints in a hierarchy, select them all and in…
Yeah, I need to sort out the colour schemes. The environments are place-holder so far, I've been trying to get decent results out of the lightmapping tools without much success... Mechanics-wise it's your bog-standard point and click game. Click to move, click and hold on an actor (object or character) to bring up the…