Hello. It is first time posting my work here and it is my first game character project. I would appreciate all of your critiques! :) This is original concept my YANGCHONGLIN finished pose
Here some characters I worked on for BR2 model by Juan Martinez model by Jesse Sosa initial model and texture: Juan Martinez final model and texutre: me initial model: Juan Martinez model by Jesse Sosa model by Jesse Sosa model by Jesse Sosa
Hey guys! So this is an alien character I'm currently working on in the small amount of spare time that I have, I'll keep updating as I go along. Let me know what you guys think, I would really appreciate some feedback, thanks! :)
I finaly decided to stop lurking and start posting. I've been making this character for college using entirely 3Ds Max and Mudbox, I'm now looking for at least one crit before I move on. The heads a placeholder right now. Also, thanks for the amazing wiki.
Hello, Wanted to know your opinions on my high poly sculpt of Pirate model based on Piotr Krezelewski's concept. It's one of my first so completely dressed characters so I hope to take experiences from it to next models to improve more Would like to share more angles, but my main comp crashed today :poly127: Head sculpt
Could anyone offer advice on VFX character/model workflow? I have a 200 mil point model in Zbrush with 20 udims, is there any chance of decimating this model and getting it into Painter to texture? That's what I've done before but never with something this dense and only with a few textures. Are there some smart ways to…
Hello! My name is Rubén and I'm mainly a character artist even though I have also done some work as an animator and rigging in Blender. I'm currently looking for some freelance work. My portfolio: https://www.artstation.com/ruflse My email: rubr@hotmail.es
3D Character Model that I have made for a 2nd year university assignment, This is the first piece of work that I have been brave enough to showcase on this forum but I am at the point now where I am ready to receive criticism, so please, fire away.