Hello everyone! Today I'm having some technical problems with preserving UVs while making modular meshes. I have a finished modular stair piece made in 3DS Max, 8 steps, 128 high, and 256 wide, with correct UVs and lightmap UVs. I'd like to use it to create several variants that you can build alongside it - a curved inner…
Hello. So I've created a Victorian style house in Maya 2016 using modular pieces. My goal is to use these same pieces to make multiple, unique buildings. Currently, everything in my scene has its own unique 0-1 UV sheet. Everything is UV'd correctly to fit its own 0-1 sheet. (link to screenshot of my scene)…
Hi everyone, I´ve been lurking on Polycount for a while and after getting sufficient practise modeling and some experience with the UDK I think I´ve worked up the confidence to do my first portfolio scene. I´ve photocopied unused concept art for Mass Effect 1 from the artbook. Also made a mockup scene to test out the…
Can you rework items in your existing portfolio? The reason I ask, is that it is going to be quick to update a few of your pieces to a high standard - a few days at most. Looking at it, the first thing I clicked on was the medieval building. With one evenings work that could look much better - baking some AO into the…
Good Day All, I'm currently working on my senior project in UDK, and I thought I would start a thread that would follow the project for the next 2 semesters. So far the game designer has blocked out a simple level and I've started making many modular building pieces. One problem I have ran into is shadows showing up…
I guess I'll just use this as a WiP type thread to track some of the progress on my work. I can't really tell if I'm even following the rules of the sketchbook with this. Anyways, I'm working on a new environment based on the Shambles in York, England. It's an old medieval street converted to a market. I haven't decided…
hi guys a small update and some noob questions. I bought the Modular Building tutorial from 3D motive and it looks fairly simple, my question however is how will i texture this particular building/modular set? i havent found any good close ups on castles and such like on the tutorial. Please any help would be great. i have…
Is there a script in max that will automatically do it for me? Again Im kinda new to uv unwrapping modular stuff, i usually do props. what i am also kinda wondering, do I not have to make some pieces use the 0-1 uv space to the fullest to ensure texel density? I was always told to pack tightly as possible. Here are some…