I added a question mark to your thread title. That way people don't think you're offering one, but looking for one. Something to think about for your next thread.
Also I moved this to the Allegorithmic forum, where you're more likely to get informed eyeballs.
So the two aren't specific to each other by any means. I'd say first you need to model and UV the pieces but first you need to decide the basic dimensions of each tile-able element you want to use and how you want to use them.
Here are some very helpful thoughts about how a modular pieces could be constructed Fallout 4 modular Here's one by Michael Pavlovich about how coming up with material presets in substance can save you a lot of headache later. Maybe crossing some of the ideas over will get you where you want to be Remaking the Art of Halo 2
I know neither of those were specific tutorials or anything but I hope they'll help you brainstorm a little to hopefully hone in on the questions you want to ask to get your desired results.
So the two aren't specific to each other by any means. I'd say first you need to model and UV the pieces but first you need to decide the basic dimensions of each tile-able element you want to use and how you want to use them.
Here are some very helpful thoughts about how a modular pieces could be constructed Fallout 4 modular Here's one by Michael Pavlovich about how coming up with material presets in substance can save you a lot of headache later. Maybe crossing some of the ideas over will get you where you want to be Remaking the Art of Halo 2
I know neither of those were specific tutorials or anything but I hope they'll help you brainstorm a little to hopefully hone in on the questions you want to ask to get your desired results.
Replies
Also I moved this to the Allegorithmic forum, where you're more likely to get informed eyeballs.
Here are some very helpful thoughts about how a modular pieces could be constructed
Fallout 4 modular
Here's one by Michael Pavlovich about how coming up with material presets in substance can save you a lot of headache later. Maybe crossing some of the ideas over will get you where you want to be
Remaking the Art of Halo 2
I know neither of those were specific tutorials or anything but I hope they'll help you brainstorm a little to hopefully hone in on the questions you want to ask to get your desired results.