That's intersting, thank you for the clarification. I would like to use a pbr workflow, right now i have some experience with Substance designer but not much with substance painter. i like the idea of using as many trims as possible, as i said i'm more intersted in environment stuff like houses, walls, terrain ecc... I…
Latest update: model - - - - - Hey guys, I haven`t posted for years on Polycount so I thought I`ll start a smaller low poly hand painted project to kick things off. I decided to do a personal iteration of the legendary weapon of the Hellscream boiz of the Warsong clan from Warcraft: the mighty two handed axe "Gorehowl"…
Hey folks:] Since the recent expansion of World of Warcraft (Cataclysm), there have been a few model upgrades for the leaders of the different races. Not all have been updated however onein particular being the Troll leader, Vol'jin. So as a fan of the Troll's I wanted to make a unique model in a way thats fitting to the…
Hello all and happy Halloween! This is a WIP shot of my latest portfolio piece, Grimhallow. I based this off of an old pencil drawing I did. This one was inspired by all the hours I spent playing my Death Knight back when I played world of Warcraft. I have been thinking about that time alot over the last few months. A time…
ive posted here before, just hoping someone else will see this that hasnt before. we got some good art just need a little more help to speed things up, as there are hundreds of models to do. every model has been done but a lot of them need to be reworked. texturing and animating is what we really need. some stuff: website:…
Alrighty then, after years of just making lowpoly models with basic very basic textures (I work for a mobile game company) and being too lazy to keep learning in my freetime (yes I know..), I thought it was time to finally take a proper crack at something that can go along for modern pc/console games. I thought it'd be…
I'm not disagreeing with the particulars. I diferentiate between development and design. Most of the mistakes you are citing are high-level design mistakes. Development is the day-to-day nuts and bolts of putting the game together. As far as I know, The Old Republic had pretty decent production values, and wasn't plagued…
I was trying to re-create fangs like world of warcraft movie durotan had. http://www.korsgaardscommentary.com/wp-content/uploads/2016/07/warcraft-movie-durotan.jpg or Gul`dan http://vignette3.wikia.nocookie.net/wowwiki/images/f/f0/GulDan-Cinematic-Face.jpg/revision/latest?cb=20150808063356 i am a bit stuck as trying to…
[ QUOTE ] This doesn't mean I want a McDonalds franchise setting up in the middle of my Warcraft game, but in cases where it makes sense, I think it's a concept with interesting potential. If it ever comes to pass that software itself is cheaper because it's partly subsidized by in-game advertising, I'm doubly sold. I…