Clearly whoever designed that bike wasn't a guy ;P (my testicles say ouch). Could you post more angles of your bike? The OC looks like it has switches in the front, one of them has a dial for speed, and both of them, the handles are more closer and 'bent' for proper gripping. They also bent more the front wheel and the…
Hey guys, I am currently working on my own controller wich is working with a Vive Tracker 2.0. I got 3 Buttons in total hoocked to my Vive Controller. But I can't seem to get the button inputs to work properly. The tracker itself is wired correctly to the buttons, since the inputs are displayed in the "Test Controller"…
Thanks for the feedback. Again this is not a bike of my design, http://www.autoblog.com/2008/08/09/roger-goldammer-official-world-champion-of-custom-bike-building/ and I am nowhere near finished with it yet. As far as the rendering, I had like one hour with someone to help me get some textures blocked in. I have to finish…
Just wanted to say yes it is pretty damn powerful for playing around with forms if you can get the tools to play nice & do what you want them to do when you have them all in place & if you might wanted to exaggerate them together later on for instance, for fun or stylizing purposes. Liking all the Écorché. Welcome back &…
I'm in the camp that was a bit suprised at the trailer. While I get that they are aiming for a "visit different worlds" vibe, I just don't like it. I think making each world follow a different style will look like an undirected, inconsistent mess. I don't like that in one shot I see a city street with gritty textures and…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
Update: I've modelled the fog lights and put together most of the UV for the car. Some additional improvements here and there like reducing the poly count of those little marker lights like Chadwick suggested and small improvements to the front bumper.
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…