Hey guys, I'm a game artist generalist and I barely use Unity, so I was wondering if I want to make my entire scene grey scale except the red color, I want the red color to show (eye glowing for zombies) So literally no idea how to do this, any help on the subject? :)
Hi there, in every tutorial as soon as they turn on edit topology on a z-sphere the vertices show as small squares, but when I try it only shows the edges, does anyone know why this is occurring? My model Model from the tutorial
Does anyone know of a work flow in ZB3.1 where you can do a high poly sculpt and do your UV's later? I thought i could import a low poly mesh and use the morph tool, but that didn't seem to work. any suggestions? is this even possible in 3.1?
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Here you can find a Procedural Snow ground Texture that I have create with Substance Designer and I made the render with Marmoset toolbag. This texture is available on my Gumroad : https://gum.co/FFsvb The challenge was to create a texture with many tweakable options. I only show 3 principal variations with pictures so to…
RED REAPER 1. 30 Years Old 2. Caucasian 3. Long Red Hair 4. Seductive clothes/costume 5. C Cup 6. Stomach side huge scar 7. Blue/green eyes. 8. Fierce Expression 9. Seductive Attitude/Expression/pose 10. Small scars all over 11. Athletic body type 12. Chang Gun Staff Few hours in class modeling and then waiting for the…
Here you can find a Procedural Snow ground Texture that I have create with Substance Designer and I made the render with Marmoset toolbag. This texture is available on my Gumroad : https://gum.co/FFsvb The challenge was to create a texture with many tweakable options. I only show 3 principal variations with pictures so to…
Low to high generally isn't practical. The reason for this is that it's common for things to change a bit during the high poly stage, which means your high will no longer match the low. Low to high tends to work best with very simple models, but falls apart with anything complex. It's common practice to create a simplified…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…
Hello, First of all... Are there no notifications on Polycount when someone replies to your post ? Anyway ... Im being tested for a volunteer job for a game. They asked me to model a gun. I showed them the attached image and told them its not done yet ( because they said - low poly but not "blocky" ). Now i should smooth…