Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters in Zbrush and Maya. The ideal candidate should have excellent traditional art skills relating to characters as well as a deep understanding of technical requirements for games. Responsibilities * Create…
سلام عليكم معكم محمد متخصص في شخصيات الالعاب فيديو قيم ثلاثية الأبعاد، أشتغل على البلندر وزيبرش ويونتي اذا كنت تحتاج الى شخصيات او تحريك انميشن تواصل معي على صفحتي الخاصة https://ko-fi.com/tristyartist I'm an expert game art developer specialized in characters modelling, texturing, rigging and animating. If you need…
About NiteOut We're a team with experiences developing products at Google, Uber, Stanford, Berkeley & Rhode Island School of Design who are working on a new 3D Social Network designed around night life. It's an iOS and Android app based experience. We're a couple of months away from our Public Alpha Launch, and we need a…
Character Blockout give away 😁🥳🥳 for free Recently checked my profile and I noticed I hit 700 followers 😁 I know it's not much but usually I don't have this kind of support so to thank you all ... I am giving away all my Character blockouts for free you can use them wherever you want. (link down below) All my characters…
Deep Silver Dambuster Studios has an exciting opportunity within their highly talented and experienced art department for a Character Artist. Our passion is to develop immersive gameplay experiences driven by life-like, finely detailed characters. We are seeking an individual who is eager to join our character art team and…
Hey! We are currently looking for an experienced Character Artist to join us here at Fatshark, working on Warhammer: The End Times - Vermintide www.vermintide.com You can find info about the position and how to apply here: http://www.fatsharkgames.com/available-position-senior-character-artist/ Fatshark is an independent…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
You have one character with a face and that's the weakest part by far, unfortunately character art is a really competitive field and you really need to be able to nail character faces and anatomy to break into that part of the industry. Your materials and presentation are otherwise great. Could probably use another…
What engine are you using ? UE ? Despite the engine, I would recommend to let the engine work for you. see, if you put all texture in a single UV, you will need a huge texture to maintain texel density for each character. Unreal have very clever ways to optimized VRAM allocation. What you are planning to do, goes in the…