Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
"To calculate the carbon impact of adding this block to the blockchain, all the energy expended by all miners is counted." Someone explain why I shouldn't treat the quartz article as sensationalist bullshit before i get really interested and start working out the power requirements myself?
hello everyone, Im compiling a list of awesome tools/wishlisty stuff that people have used or want to have inside a game engine. things I like: unity3d- max, maya, fbx, collada file types all supported and auto model/texture update cryengine- road and river tools
Hi guys I was working on Mudbox today and noticed that my opacity layer wasn't effecting my complete model. I tried regular painting as well as the flood function but in both cases only 2 sections of my model become effected. The model was exported from maya as an obj with all parts seperated out in Maya so that I could…
Is there any reason why the default generators are not all 16 bit? I keep running into issues when using them that they become really noisy, and I can't help but think that it would help if they weren't 8 bit. Is it possible that I could go in and update them manually somehow to be 16 bit instead by finding the 8 bit nodes…
SizeAjustor plugin : Adjust draw size / focal shift ( and more ) by simply moving X and Y mouse axis while holding down a hotkey. Don't interrupt your workflow anymore when adjusting brush size or focal shift, instead smoothly adjust it with visual feedback, just like in mudbox, photoshop, etc... !!! > Description : I was…
Hey, I'm quite new to texturing and modelling in general but I like to think i know the basics but theirs always been a question I've wanted answered but couldn't find it. I have a model, all together i find it difficult to texture and unwrap but if i separate parts from the model to their own model I find it much easier…
Hi everyone, I got this briefing that I all the maps should be in one bitmap with 4k. Like having Albedo/Diffuse, Gloss, Specular and AO , and Normal Map in one image. Anyone worked with this workflow before? If so, can you please share the correct way to do that? This is new for me. Thank you
https://www.youtube.com/watch?v=pQ24_9tIDL8 In this video these guys share some quotes from Naughty Dog workers who are having a terrible time developing TLOU2. Some question whether all the extra time spent on extreme polish like stubble on characters chin is really worth the effort. Here's a hypothesis: If ND did nothing…