hello everyone, Im compiling a list of awesome tools/wishlisty stuff that people have used or want to have inside a game engine.
things I like:
unity3d- max, maya, fbx, collada file types all supported and auto model/texture update
cryengine- road and river tools
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But this stuff would be great for set dressing in other engines.
Skip to about 18:30, describes Movemods.
edit:
matrices, definitely matrices.
The proper volumetric lighting and dynamic wet effects really stood out from the stalker games.
Don't think I've seen any other game do full scene sun-shafts the way stalker does it.
Minium steps/time from 3d app to game, and reload assets without having to restart the app.
In UDK you can throw it FBX and PSD files at it and its fine. Other engines you need to export into format X, then run command line app Y, and then copy some(but not all) files to data directory Z. This ins't great for encouraging artists to check their work in game.
Idealy the engine can check if a file has been updated while its running and update it. So I have the game running in one window and Photoshop in the other. As soon as I hit file save in PS the game switches out the texture.
I'll second that!
And I'll third it.
My god, working with terrible proprietary and/or outdated formats and janky import/export tools is a nightmare. Just let me use a friggin' FBX, for crissakes.
Yes, you should be able to import an art assest and see how it looks textured in 30 seconds.
I believe this is because their engine is build upon MAYA itself. If we are thinking of the same thing, the artist can then quickly rig parts of a mesh and modify it accordingly. Since the engine can accept the rigs, and its built on top of maya, it gives them quite a bit of freedom to work artistically with the engine itself.
Yea I can't believe how this it's the first post. Being able to easily iterate on your asset and see how it looks in game quickly is #1 for me. Testing animation easily/quickly is #2.