Hey, I'm working on a scene in Unreal. The story is it's an eccentric college professor's office from the 1980's. He is researching mysterious disappearances. I'm new to UE4 and am currently trying to work out the scene composition and lighting. I want to create an atmosphere of extreme comfyness and realism. I started…
Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Hi there, i want to make a realistic Banner/Flag for a Game scene (UE4). I just want to know on which way i would get the best results. I know that i can use cloth modifier in 3ds max but it's really high poly. I saw also the method of using only a subdivded plane with an alpha mask, double sided material and apex clothing…
Use the UE4 optimized preset from ddo. It saves the metalness, roughness and ao maps in the RGB channels of one texture after export (your gloss from ddo is converted to a roughness map automaticaly). In UE4 open the mask texture after import and make sure Compression Settings is set to TC Masks. In your Material…
Good day, Polycount! For my college exam, i have been tasked to created an intro/menu screen for a fictional game in UE4. It is only meant as a menu screen so the environment is limited to what you can see in the video. The given theme was 'Red rocks with flora and water'. Quite a lot of freedom, as you can see. We have to…
It's been a while since I tackled an environment and I could do with having something new for my portfolio. This concept, by Mike Franchina, caught my eye today and I've been toying with the idea of attempting something vaguely WW1ish for a while. Tonight after work, I only got round to starting a blockout, and messing…
Ive been using UE4 for some years now and just about to start a new project in UE5. The one thing Im confused about is people say "take models right from ZBrush into UE5" - but what about the whole texturing step? Am I really UVing a 2 million polygon mesh from ZBrush and texturing it in Substance? I guess Im just confused…
Hi all, I've started work on my first environment ever in UE4 and I'm excited to share my progress, and because this is the first one, there is going to be alot of experimenting with new workflows and techniques that I learned. Ps: I'm self-taught :d ___________________________________ So I started on the making of…
Ok so I definetely agree with you guys and plan on changing up the lighting, however, I've been trying to edit my normals in speedtree and it just seems to be impossible. Whenever I export from speedtree to UE4 (im using the ue4 subscription version so I can't export to max and edit the normals there), the normals that I…