Hi, I am a digital illustrator I am currently looking for projects to work on. I love to draw in a stylized anime style but I am able to adapt to other art styles. For more and examples; https://yvk1ko.carrd.co Email: yvk1koartz@gmail.com Thank you for considering
Looking for someone to make a stylized water material for UE5. Just the material for a lake. I got references for what I have in mind. WILL PAY EDIT I've been receiving messages from a lot of generalists. I am NOT looking for a 3D modeler, animator, rigger, etc. I am looking for a tech/FX artist good at what they do. Here…
Hey everyone, I'm making right now a Stylized Arch Material. For now, for me, It's the most complicated. I have 7 layers and it's basically modelling with Substance Designer. During my development of it, I'll post here updates. SO if you want to help or to see my development of this material, welcome aboard! Here is my…
Hello guys, this is an stylized Italy environment I'm actually doing in Freelance work, this scene was made in order to showcase some of the asset, I will try to show you more screen when the full map will be done. What do you think about it at the moment ? You can see all my work on my portfolio…
Hi all,I am looking for some nice stylized materials (mostly for painting with Painter). Basics like rock, wood, metal, plastic should be covered.Anybody got a free or paid package(s) to recommend? Preferrably on Gumroad but any other platform will do as well.If there's already a thread covering this stuff I would be…
Hello! Wanted to do some rock study and sculpt five stylized desert rocks for personal project. Plan is to create few rocks and then build all the cliffs and rock formations using those. Just a quick renders from Zbrush and then few formations I created using those rocks. Using matcap brown material in the last render. All…
Heya! So I made this prop because I had this fun idea of a stylized magical artefact but I didn’t want to go for the classic sword or axe so I created an ancient runic scissors. I modeled the low poly mesh in Maya and UV unwrapped it there and modeled the high poly in ZB. Used the low and high poly meshed to create the…
Hey just wanted to post a little personal project I started for fun after Uncharted 3. Its based off a Creature Box concept, based in the Ratchet and Clank universe. Wanted to do something different then what I was doing at work, something very stylized and not an environment ha. I initially made some areas incorrectly…
https://www.artstation.com/artwork/XgD6Dy A personal project where I tried to apply the knowledge I gained from a mentorship with Lucas Annunziata, which I was fortunate to have a while ago. I tried my hand at slightly more serious/realistic stylized PBR. Lots of inspiration for both art and modular approach taken from…
Hi guys, I'd like to show you my last sculpts. I've been trying to learn sculpting stylized faces. I didn't take much time but I've been working with them only on weekends. I hope you'll like it and tell me if you've got any advices. Here are the results. First sculpt Second one And third sculpt which is the best I'll pin…