Hey all, university project based on creating three environments using free asset packs in Unreal. The project was simple : Three different environments, Three different moods, Use free assets and lighting creatively to convey said moods. All to be done within 6 weeks, with other projects running alongside. First mood :…
let me start by saying, i'm aware that "polycount is not your blog". however i do have art concerns too. when i went to the last polycount meeting, i told the guys my girlfriend and i were expecting... it was still early days, but damn i as excited! it was my first child (technically... she already has 3, i count them as…
Your red hood character is pretty good overall, hard to judge anatomy since his face is covered, but on the other two pieces on artstastion you gave them really big heads compared to their bodies, and the cloth isn't anywhere as believable as this last one. You are making really good progress with this last piece. I would…
This stuff is looking good. Glad that you decided to post these. For a first project this is pretty impressive (even though I am a 2D artist, its a good looking start to me). There are a few visual points and aesthetic improvements that I'd suggest... - Atmosphere and Mood: It feels like I am inside of a pirate ship, but…
Sculpted some wood for a village environment, first time ever doing wood so just getting the hang of it :) C&C is welcome http://www.polycount.com/forum/attachment.php?attachmentid=16856&d=1398178338
I also just wanted to share this with everyone... Brian Wood Memorial Trust Friends of Brian Wood, the Company of Heroes developer who lost his life in a tragic car accident on Friday, have established a trust fund to aid his wife and their unborn child during this trying time. Every dollar counts. As reported earlier this…
Hi there! I'm pleased to introduce you my new personal
project - Chapel In The Wood. More renders on Artstation: https://www.artstation.com/artwork/NyoxPg
So, as the title pretty much says, I was wondering if you guys have good references for rigs with good facial controls that I could use since I'm planning on doing a 15 seconds animation that goes along with a dialogue. I've tried the morpheus and mery rig so far and unfortunately the morpheus rig (for me) has the tongue…
Sorry for necroposting, maybe it's a rational necro, let's see... I am trying to generate a Grayscale Curvatures Map like Blender's Dirty Vertex Paint (pic), or Lightwave's Dpont Curvatures node (pic-top row, second from left) so: Black=Concave | 50%Gray=Flat | White=Convex I know that there is a 'monochrome' option in the…
ok i have seen people on low poly models using planes as hair, maybe i should show you some examples to help you better answer this, example 1. image plane as hair http://www.troyperry.com/images/aki_detail_front_wire.jpg now the finished model, http://www.troyperry.com/images/aki_full_front.jpg ok another example of a…