Pretty cool design and a nice idea. The execution could be better, I think, though. You're using a 1024 and a 512 map? From that render it really doesn't look like it. I reckon you could halve the size of those maps, polish them up a bit, and they'd look more detailed. Any chance of a wireframe? I'm kinda wondering where…
I love it. Very nice texturing there. I should take notes for my own gym. Can I see a close up of the chair wire frames? I've been failing at making nice ones for years. I've only done passable simple ones like you'd see in vice city, but they look like shit in a more detailed scene. On a side note, I was looking at the…
Here are pics of the wireframe and the skin... http://www.xs4all.nl/~tetsuo/wip/totoro-side.jpg http://www.xs4all.nl/~tetsuo/wip/totoro-front.jpg http://www.xs4all.nl/~tetsuo/wip/totoro-skin.jpg There's not much to teach since you just have to do it. Sounds lame but I don't see any other way besides... - Find as much…
in addition to what everyone else is saying about losing the frames. Remember to always show your wireframe on the DVD player, and make the font less hard to read while you're at it. On the barrel you're wasting a lot of polys on the top (common mistake). It's kind of hard to tell what your normal maps are doing across the…
I agree, the site design should probably go. The CSS thing took awhile to load, I almost left the page after clicking 3D/2D since nothing happened (it was preloading the images I guess). Simplicity is usually go, you don't want the site to detract from the work. Showing more wireframes/texture sheets would go a bit farther…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Its been a while since I started Working on The Hulk after watching The Avengers. Finally I decided to call it done although there are scope for improvements. It has been a huge learning experience in terms of my anatomy knowledge and Iam very pleased with the result. Anyways! Enough Talk, here are the renders : and Here…
Hi I've been working on a new model, which I would like to get some feedback on. The character is supposed to be alien bounty hunter with a very menacing appearance (i.e. rictus grin, lost an arm and replaced it with bionics). I'm basically looking to see if anyone can spot deficiencies/things in the model: Here is the…
Hey folks! I've been modelling props for a good while now but i realized how desperately i needed to add environments. I found a concept that i wanted to do in modular pieces which is this one by a Lim Hang Kwong So far this is what i have thrown in UDK so dont mind some of the smoothing errors yet: And here is the…
WAR HAS BEEN DECLARED!! .......Well more of a gentleman's challenge. The Theme: Deadly Beauties The Specs: Approx 15,000 tris (Character only, weapons/accessories are an optional extra) Pedestals are optional and have no limits. Each artist must post work in progress images to document progress. The Deliverables: As many…