Why am I using GMax? Because I was seeking to export my models into quake 3 arena.. I know how to create and skin them but I still havent found the right program to animate in.. If Blender or XSI Mod tools has the ability to export md3 or UT2k4 player models, then I'll take a bite at it.. XSI Mod tool might be interesting…
Hey guys, I got a problem importing alembic data in Unreal. I got an asset that consists of several aprts and they are animated. Some use morph deformations, some only transformations. The Animation is made in Houdini. Exporting it and using it in Max and Maya works fine. Exporting and importing again into and from any…
Hi guys... this is my second model. I'm fairly new to the 3d game so I was wondering if you kind folks here would be willing to spare some critiques? I didn't use reference while building and tried to keep the polycount low for practice, so I know the anatomy isn't exactly right. I'm really looking for critiques on the…
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I…
Hey so does anyone know anything about importing vehicles from Maya into udk using FBX? In the settings I keep changing the export settings it to make the z the up axis. In addition I've been trying various rotations when I'm exporting it. Everytime when I bring it into udk however the ship doesnt orient right. And the…
Hey guys, I managed to land myself a little internship testing exporters for the Wild Pockets engine. I need to create assets in Blender to export to Wild Pockets and report any bugs or problems I find along the way. The thing is, I haven't used Blender since high school, like 3 years ago. I've been looking through some…
hi , i follow a tutorial in that tutor use script it make uv irlands by hard edges and then he export obj in zbrush and zbrush can recognaze poly groups from seperates uv shells. i work with 3ds max and assign different smoothing group to cube and then export in import it to zbrush but zbrush still get all the polys in 1…
Just updated to 2018 from 2016 and I'm having a couple of issues with the UI in 3ds max. So basically i can't select drop down windows (such as export selected which is a drop down from export in the file tab) and I can't move my custom toolbar buttons from where i have put them in the toolbar (whereas in 2016 this worked…
Sweetangel0467: Thank you! Yeah, that's exactly what I'm planning to do! :) Elsir: Thanks man! peanut: Thanks! Depends on what you mean with "hard" I guess. Once you've set up all the exporter stuff it's pretty easy. And I think they made it easier in the way that your models get exported even if there are exporter errors…
Second poster disagreed with first, but neither are wrong. There is just some miscommunication. You cannot load two separate .fbx/.obj files into a SP project. So if you exported a naked character model as one .fbx file, and you exported the characters clothes as a separate .fbx file, you will not be able to import the…