hi , i follow a tutorial in that tutor use script it make uv irlands by hard edges and then he export obj in zbrush and zbrush can recognaze poly groups from seperates uv shells. i work with 3ds max and assign different smoothing group to cube and then export in import it to zbrush but zbrush still get all the polys in 1 smoothing group. if i want assign deifferent planer mapping for each smoothing group i want it makes along time. so can you guide me for help !!! first i look for script to make uvw by hard edges in max but i coudn't find
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