Location: Redmond WA Contract: 18 months Job Description Artist position that specializes in developing dynamic assets to be used for physics and interactive gameplay experiences. Experience with 3D modeling, rigging, animation and scripting with an eye for detail to create realistically transforming and deforming…
We're looking for an experienced texture artist with previous experience with "next gen" texturing/shader pipelines to work on our next PS3 project (Infamous). We're looking to fill up the last couple spots on our environment team so send in those portfolios Texture Artist Are you a texture artist who can push the limits…
I didn't see a thread on it or maybe I missed it, but Dark Sector is a great game. I finally got to sit down and spend some time with the copy I bought last night. It has a lot of game play mechanics like Resident Evil 4 but added upon. Yes that means when you aim and the camera pulls in closer to your guy's shoulder you…
Good Day All! Coming from a programming background, about a month ago, I decided to take a plunge into (what seems like) the bottomless rabbit hole of 3D Modeling and Sculpting. I have no prior experience or training in the subject, and the closest thing I've ever done to anything of the artistic sense is that of…
Wow I had no idea this was doable in 3d max! And I realize this post is probably gonna sound really noobish for those who knew about this :( Its basically like silo/modo/nex with the mouseover highlighting of things, except if you enable the "multi" preview selection then it does all 3 component types, which means I dont…
Hi I have a problem with this shader , seams appear where the texture is mirroring and vertex paint is used and I don't know why. Thanks //float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >; texture diff_in:DiffuseMap < string UIName = "Diffuse"; int Texcoord = 0; int MapChannel = 1; >; int texcoord1 :…
Art Director/Graphic Designer SVA Games Inc. – San Francisco, CA We are a first year multimedia company in the San Francisco Bay Area. Currently preparing for multiple meetings with a large group of VC & private investors. We are searching for a professional individual with a major video game industry/triple A experienced…
ARB Studios Paid Contract Work - Background Animations We are looking for a competent animator to take over on a task of animating 2D stages that are built in a 3D environment. A good example of this would be the old street fighter backgrounds or backgrounds in other side scrolling fighters. For an exact example of this…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams.The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one Graphic Designer, who…
Hi Polycount Peeps! I've been working through some online courses and tutorials on building games in Unity, and I would like to try my hand at a "simple" arena style hack'n'slash game based on the Thundercats franchise. The gist of it is, you'll play as Lion-O and fight your way through waves of minions, gaining energy to…