Work is looking great. And contrary to the very true advise that oKKun gave you about it being easier to break in as an environmental artist than a character artist, I believe if your heart is set on character art you should definatley pursue it. Plenty of these guys told me the same thing about my chances of breaking in…
nope -realtime lighting is much faster and less time consuming for the art team as one time/weather cycle needs to be set up for all outside envs (maybe more if you have very different locals, but still just variations) all map/level/env artists need to worry about are small local lights. -baked lighting often requires…
Ok, first impressions were a little frustrating, but after getting the hang of using 'n' (sticky key) to toggle viewport rotation etc, it's not so bad (will probably reassign this later though). It's easy enough to flow between navigation and brush mode this way. Brushes work pretty well on the 3d object. Importing normal…
theres some ok work there but its hidden under some ghastly normal maps. dont just make normal maps from diffuse maps, and dont turn them up too strong. id be curious to see some of your env work without the normals. plus dont use fancy render tech like volumetric lights in game art, make realtime alpha'd planes i think…
I figure this is far enough along to warrant it's own thread. I've stopped playing WoW again and what better way to shake it off than to make my character next-gen. Yay! This was actually going to be my blizzard competition entry from 2006. It's based on my WoW character as it was sometime last year (I think?) wearing the…
Senior Animator A Next-gen AAA-titled video game company in Northern California is looking for a Senior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a Senior Animator you'll be using cutting edge hardware and software for the animation of some of the most…
I have been told time and time again that my textures look too muddy. This is just when people are looking at the Diffuse texture, never accepting that the Specular texture next to it will embolden it's effect. Is it wise/common for artist to place/paint a certain amount of light and specularity into a texture from the…
Hey all, I've decided to finish a character model I started earlier this year in Zbrush and never got it past the high res sculpting point. The character concept is by nerd-scribbles (James McDonald) who does some pretty cool mech/robot characters. My goal for this project is to use a PBR workflow for the first time at the…
Ignore this first set of screenshots! Please see updates below :P Hello again, I've recently made the decision to start working in a more current-gen workflow, as I've had a very low spec workflow in the past. My latest project: A racecraft in the same vein as F-Zero or WipeOut. I gathered a ton of reference from…
Hey guys. I am doing my FYP at the moment for University. The overall aim of the project is to recreate 3 high-poly characters into next-gen handheld characters. I am aiming to use the characters with iOS, on the iPad and iPhone. I hope to rig the characters and get some example animations working. And then touch wood get…