Hi! I need more practice on head sculpting on Zbrush, but I have learned so much by sculpting this face. I also tried to play with some polypainting. The hair is a bit of a mess. Feedback and critique is appreciated! :D
i am a college student, and i have just practiced modeling a book store in maya. So i need some advise about what i have just make this. Hope everyone can help
Welp, since I finally got my tablet, I can begin practicing drawing... However, I realized I'm really horrid at it. So please, any crits or comments you can make feel free to post!
Hey, in this thread i will post all my work that i will create in future. So instead of creating one thread for one project everything created from my hands will be here. Start. Just small practicing of painting of a shoe.
Been working on this sword to practice and learn more about the PBR workflow. It's some leaf design sword that I saw on the net. I'd love some feedback. Here's a shot from inside of toolbag 2: And my maps:
Hey all, First post here, I've been practicing painting and wanted to get some perspective from fresh eyes. Thanks for any critiques you have, I really appreciate them. fin wip Thanks again!
I am still pretty new to modeling and very new to texturing, but I've been practicing modeling a few things from resident evil 2 (My favorite game EVER!!) And it's my first time posting on polycount >_<
Hi! Sorry for practicing a bit of necromancery here, and for not updating for a long time on this project. Here as some pics of the finished model. Project at Artstation Thanks for looking! And feel free to leave crits :)
It's simply a matter of experience. Practical knowledge of silhouette/topology/deformation/shading/baking/optimisation. You learn to understand how all of this works together by building assets. There's no secret to it.