i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hi all, This is my first post here on Polycount but have been following guidance from it for a while now. I'm in the process of creating some game assets for my portfolio and would really like some feedback on my first complete game asset. I've chosen some art from Deus Ex to work from:…
Hello, my name is Peter, I am an experienced games programmer(4 years in industry), based in London, who has recently formed Brobotics Ltd. I am looking for a 3d artist to join my team. You don't need industry experience but you need to show some history of 3d art, whether at university or in your spare time. I am working…
I am finally getting some time to start on a new portfolio piece after many failed attempts to see on through. -.- I will be doing this in UE4 and POSSIBLY crossing over the CE3 to do a comparison. My goal here is to attempt hyper-realism. Here is the scene concept. I have started the first mesh already. Below are some…
Hey there everyone. So this is something I've been meaning to do for a long time, but haven't really had the gumption to get around to. I've had a number of projects stop and start because of my indecision on how to approach getting a job at my studio of choice. Recently it sort of dawned on me thanks to a number of my…
Thanks goodness I'm back on the internet, which will make sharing 10 times easier. So now to properly share all the things. PPGs I've been working on the girls for sometime, while I was still learning how to model. It's been a transforming process bouncing back and forth from learning from two different people with…
Ruz- Cheers Mike! You remember this sketch then, you were probably still around here when I started this thing! and Raider-Thanks, following yours and Ruz's suggestions I have had another look at her waist/thigh area on the low poly, I haven't pushed it too far as I dont want to distort the textures too much and I'm keen…