This is my first post here on Polycount but have been following guidance from it for a while now. I'm in the process of creating some game assets for my portfolio and would really like some feedback on my first complete game asset. I've chosen some art from Deus Ex to work from:
Here are my efforts displayed in 3DS Max using Xoliul Shader:
Any comments about the model itself or the general presentation, as I'm not sure I'm using Xoliul to it's fullest potential, would be greatly appreciated.
Replies
Any other points are welcome :poly121:
As for the asset, it's looking much better now. But it feels like you still could do a lot of wear and tear, cool stuff in the spec and gloss etc