I have been messing about with ddo for about 2 weeks now. I have to say it has really been worth it. I also tried producing textures for just low poly objects and it didnt work so I thought I would go all the way and make a clean high poly and then follow the input map advice on the quixel wiki and I have to say I was…
There's a few important things to consider: 1. The bit-depth that you bake your source content at. Generally speaking, it's a good idea to bake at 16 bit so you have a very high quality input for your texture. 2. The bit-depth that you have for your working files in Photoshop, Painter, etc. Extra bit depth is helpful for…
We are seeking a committed Technical/Environment Artist to join our multi-disciplinary team to work predominantly on 3D environments, materials, 3D visual effects and performance optimisation. The Studio: Dominic Harris Studio Ltd is the production studio of the digital artist Dominic Harris (www.dominicharris.com), an…
Our artists honor the unique aesthetic vision of each project and work to make all aspects of the experience beautiful. The team is comprised of 2D/conceptual artists, 3D modelers, technical and effects artists, and animators. We are seeking a talented VFX Game Artist to work on projects ranging from online worlds and…
UI Artist ArtCraft Entertainment, Inc. is looking for a UI/UX artist for our MMO game development. As a UI artist you will be responsible for leveraging both your creative skills and technical mind to take your work from concept to a functional and beautiful interface. Responsibilities: * Work closely with designers to…
My name is Chris Johnson, and I am an experienced professional games animator with 16 years (or so) of experience working on games of various genres, on a wide array of platforms. For the past three years I have worked as freelance animator as well as an art manager/producer on a variety of titles. In my career I have…
Hey guys, I'm Josh, the art director at Wavedash Games. We are looking to fill a few key art positions. Please apply at http://www.wavedash.com/jobs/?utm_content=bufferddcbd&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer#work-at-wavedash -Tech Artist DESCRIPTION Great technical artists bridge the gap between…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
UpUpStart is hiring an Art Director to manage the creation of art assets for a Mobile 3D side-scroller. We will allow applicants to work remotely, but would prefer them to be local to the Los Angeles area. This is a paid salary position, and will last 10months with a very high chance of a sequel or new IP. We are looking…
Hi, my name is Gru and I am the head of Ennoble Studios. I have 2 Steam-published games behind me, 3+ years in Unity programming (C#), 5+ years in IT/software employment, asset store developer... I am looking for a game designer that is reliable and willing to help with the project from the starting phases. You would be…