Hey guys, I'm Josh, the art director at Wavedash Games. We are looking to fill a few key art positions. Please apply at
http://www.wavedash.com/jobs/?utm_content=bufferddcbd&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer#work-at-wavedash -Tech Artist
DESCRIPTION
Great technical artists bridge the gap between the engineering and art teams, fixing bugs, implementing assets, and bringing game systems to life. Wavedash Games is seeking a talented tech artist with an obsessive focus on polish to join our team in San Francisco and help bring the next-generation of platform fighters to gamers around the world.
REQUIREMENTS
- Minimum of 3 years experience as a technical artist or in a relevant field
- Shipped at least one game title using Unity 3D
- Extensive knowledge of Maya rigging and skin weight workflows
- Passion for esports games and an understanding of how their work impacts the experience for competitive gamers
- Outstanding communication skills - must be prepared to work with an interdisciplinary team of artists, engineers, designers, and more to prioritize work and drive the team
Pluses:
- Experience competing in esports events for platform fighters (Smash Bros, Rivals of Aether, Brawlhalla) or traditional fighting games (Street Fighter, Mortal Kombat)
- Experience working on personal projects in Unity 3D or similar middleware technologies
- Experience working in quality assurance on AAA game titles
- Experience creating shaders with Shaderforge or similar node based format.
-Senior Animator
DESCRIPTION
Wavedash Games is seeking a skilled animator to shape the animation pipeline that brings our fighters to life. We are looking for someone with expertise working in a stylized aesthetic, creating dynamic attacks as well as iconic poses that help define the characters. As a full time animator on the team, you will work alongside art, design and engineering to create characters that look – and, more importantly, feel – great. Experience animating fighting games is a strong plus.
REQUIREMENTS
Must Have
- Shipped at least one commercial game or collaborative independent game project
- Minimum of 5 years experience animating real time characters in Maya (or equivalent)
- Advanced understanding of each part of animation pipeline and ability to implement that pipeline
- Fundamental understanding of fighting games and their animation requirements
- Exceptional communication and coordination skills to work with a team spread across multiple time zones
Pluses
- San Francisco Bay Area preferred, but remote is ok for exceptional, experienced candidates