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Wavedash Games: Tech Artist, Senior Animator Wanted- paid ( salary+benefits)

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Josh_Singh polycounter lvl 18
Hey guys, I'm Josh, the art director at Wavedash Games. We are looking to fill a few key art positions. Please apply at 
http://www.wavedash.com/jobs/?utm_content=bufferddcbd&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer#work-at-wavedash

-Tech Artist

DESCRIPTION

Great technical artists bridge the gap between the engineering and art teams, fixing bugs, implementing assets, and bringing game systems to life. Wavedash Games is seeking a talented tech artist with an obsessive focus on polish to join our team in San Francisco and help bring the next-generation of platform fighters to gamers around the world.

REQUIREMENTS

  • Minimum of 3 years experience as a technical artist or in a relevant field
  • Shipped at least one game title using Unity 3D
  • Extensive knowledge of Maya rigging and skin weight workflows
  • Passion for esports games and an understanding of how their work impacts the experience for competitive gamers
  • Outstanding communication skills - must be prepared to work with an interdisciplinary team of artists, engineers, designers, and more to prioritize work and drive the team

Pluses:

  • Experience competing in esports events for platform fighters (Smash Bros, Rivals of Aether, Brawlhalla) or traditional fighting games (Street Fighter, Mortal Kombat)
  • Experience working on personal projects in Unity 3D or similar middleware technologies
  • Experience working in quality assurance on AAA game titles
  • Experience creating shaders with Shaderforge or similar node based format.


-Senior Animator

DESCRIPTION

Wavedash Games is seeking a skilled animator to shape the animation pipeline that brings our fighters to life. We are looking for someone with expertise working in a stylized aesthetic, creating dynamic attacks as well as iconic poses that help define the characters. As a full time animator on the team, you will work alongside art, design and engineering to create characters that look – and, more importantly, feel – great. Experience animating fighting games is a strong plus.

REQUIREMENTS

Must Have

  • Shipped at least one commercial game or collaborative independent game project
  • Minimum of 5 years experience animating real time characters in Maya (or equivalent)
  • Advanced understanding of each part of animation pipeline and ability to implement that pipeline
  • Fundamental understanding of fighting games and their animation requirements
  • Exceptional communication and coordination skills to work with a team spread across multiple time zones

Pluses

  • San Francisco Bay Area preferred, but remote is ok for exceptional, experienced candidates
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