Hi everyone. I've just finished a first draft of my current portfolio, nearing the end of my degree. I thought I'd post it up here to get some critiques on the layout and functionality of my site and of course the content. Some of you may of seen some of my pieces on here in the past. Here's my site: www.terrybuchan.co.uk…
Hi everyone, Warm&Cool Colour Render: Warm Colour Render: Do you have a preference between the two? Does one look more realistic (in terms of colour scheme) than the other? Basically, I am looking for some feedback on my latest project. If you have any suggestions or recommendations regarding lighting (or anything!), I'll…
Hey everyone. So at the VFX studio I work at we are doing a "post mortem" after completing a 2 year project, during that time my work was mostly texture work. Now looking back one of the biggest time thief was exporting textures from Substance Painter locally on the machine and then moving them to the server, over 2 years…
I've used them all and I recommend World Creator because it is the most artist friendly. You said you want realistic renders, I am not sure you mean that you want to render within the software or you are sending it somewhere else to render, like Unreal of C4D. You posted in the Unreal subsection so I assume you mean to…
It's quite simple, I prefer UE5 because I get instant results at almost a render quality. Not to mention the great viewport performance. Iterating renders is extremely tedious work. UE5 excels at rendering environments and if you want to combine characters and environments it's much faster to iterate and view results…
Yes, sorry. As I said, it's the first time I work with PBR materials/textures so my problems can be very noob because I feel lost. Last week I have seen lot of videos and documentations about how those textures work, but I just saw 2 videos about how to apply PBR textures in 3ds Max and the results are those ones shown…
Maya has Arnold, one of the best production proven renderers in the industry. The trouble is not with Maya's renderer or Blender crashing or anything else software related, it's in the fact that you're frustrated because you don't have a workflow or solid grasp of a pipeline. I don't say this to be an arse, it's just how…
How you split it up boils down to two different compromises. Number 1: between easy usage and creative flexibility (dropping in whole building vs. being able to combine small parts into different buildings) Number 2: compromise between number of draw calls and triangles that need to be rendered. Ther's a limit to both that…
thanks guys. :) @alberto: yeah, im curious about that too. lol. i know for a fact a cylinder wont be able to capture that in a bake, so i may just model the holes in. @Amadreaus: thanks. got the ref from Eliott Lilly, link to his website in the first post. @cookedpeanut. i tried to render out a wireframe when i made that…
A. You can save and load presets from Toolbag, on the top right about the material palette there is a row of icons, the rightmost arrow buttons are for importing and exporting materials. If you save the materials into <appdir>/data/mat/ it will show up in the material preset list (the checkered button on the top row). You…