Hello Polycount! My names Erik, and I am currently heading a small open-world RPG right now, built in Unity. As it sits right now it's currently in its Alpha stage, well its nearly fully programmed (minus adding the story and quests) and we just need to start filling the world and designing the characters fully, this is…
Hi, this is my first foray into creating a Polycount thread. I've just started work on my project for final year at Uni. I plan on making a Dam, with an art deco style. It would be a starting location in a game. I was planning on putting it into UDK later in the year once I have finalised some of the area. The primary…
Current Progress Project 02 Project 01 Scroll Down for more. Hello Polycount, In this thread I will be concentrating improving my low poly modeling and texturing skills. I feel like I have a good foundation in highpoly to lowpoly baking, but my work falls short on the texturing side of things. I will be doing a few props…
Hi, I've finished this one a little while back but haven't really been able to get proper critique on it from anyone. I'm pretty new to these forums and am really hoping to finaly find a place with active feedback! Seeing how many talented people are posting here I'd say this is the right place. So this is my game-ready…
Hey all! I was asked to review our polycount limits for the definition of Real-Time at TurboSquid - up until now, we defined the cap at 100k polys, which is way too broad. It's either too high for most stuff or (in the case of modern racing games and the like) too low. I didn't want to just come up with 'a number' either,…
Hello lovely video game peoples! I'm an indie dev out in Seattle, and I'm looking to take the next step into the game industry. I've worked for indie games like Read Only Memories from Midboss and What Pumpkin's HiveSwap, but I'm trying to either get more steady freelance work, or just get into studio work. Some VFX…
Hello polycounters! This will be my first entry into my own sketchbook. Though I'm primarily interested in 3D modeling, particularly of the high-res hard-surface variety, I'm hoping to improve my basic concept art skills into something a bit more refined, since I concede it's a weak point of mine. My aim to try and post…
Howdy guys Yes,all that frantic work that some of you helped me out with on my portfolio and resume afew weeks ago has paid off. IVE GOT A JOB!. Im working for a company called HLstudios here in Oxfordshire,working mainly on Educational videogames and 3d illistrations for kids,and after 2 days, I gotta say I love it.…
Hey PolyCount, I recently posted this to 3D p&p but it's kind of getting lost there with no replies so I figured this is probably a more fitting place for it. I'm in the process of trying to sculpt a barrel. I want it to look fairly stylized but i'm having trouble defining the edges and I think i'm getting caught in the…
[FONT="][FONT="]Hello polycount, the Stargate Modding Group (SGMG) is looking for reinforcements on the 3D artist side of our project called Stargate - Empire at War: Pegasus Chronicles.[/FONT] [/FONT][FONT="] [/FONT][FONT="] [/FONT] We have worked to create a game modification based on the universe of the…