Hello polycounters! This will be my first entry into my own sketchbook. Though I'm primarily interested in 3D modeling, particularly of the high-res hard-surface variety, I'm hoping to improve my basic concept art skills into something a bit more refined, since I concede it's a weak point of mine.
My aim to try and post something at least once a week and hopefully show signs of improvement as time progresses. One of the biggest things I would like to hone is efficient time management. It took approx. an hour of fidgeting around for each figure below and to me, that's way too much time to invest in a silhouette sketch.
I am fine with any honest and well-articulated criticisms and would encourage anyone looking at my sketchbook entries to do so, should they think something warrants a comment.
Without further ado, my first entry:
As for the piece itself, I'm a huge Transformers fan and so this piece is dedicated to the Leader of the Decepticons himself, the Mighty Megatron. I created each figure attempting to use the silhouette creation method of painting black on gray and then gradually erasing parts to carve out detail.
Software used is Adobe Photoshop CS5.1 with the original Intuos Wacom tablet.
I pretty much used a "round point stiff" in the paint brush menu for both the brush and eraser. I'm not really sure if it's the best brush for the job, so I'm open to suggestions if anyone has a better method or technique.
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Preview render from MODO 801 SP2.
About 90-95% of the modeling is mine, all the materials are mine, done in MODO 801.
There were a few edits / additions made by the project lead, and the design itself is the work of our chief concept artist.
For more updates, please check out this thread for the fan-made continuation of Transformers Prime, entitled "Galvatron's Revenge".
Hi-poly model of a Type 74 Main Battle Tank that I'm working on. While doing the low-polygon retopology, I've noticed a few errors that need to be corrected.
This represents 71 hours of modeling (actual modeling, not counting google searching, coffee breaks, etc).
So far, I have spent about 17 hours on retopology which I will post tomorrow after I get some more time in since the initial pass is almost complete. With that said, the hi-poly model is under 5 million triangles, and the current lo-poly is around 140,000 triangles (I'm expecting it to end at around 200,000 triangles)
I look forward to any feedback or process improvement along the way as I want to streamline this to run in either Unity or Unreal. Most of the models I've seen on Art Station are closer to 50,000 so I realize that what I have might be a bit overkill.
Just to give an idea, this is the retopo (after 15 hours of work) compared with the high res model.
Thanks for viewing!
Decided to update this thread with my recent submission to Polycount's Hard Surface Prop category for the July-August 2017 Environment Art Challenge!
As always comments and critiques appreciated.