Hey everybody, I wanted to share with you my recent portfolio piece. This is a 19th century French volley pistol, modeled and sculpted in 3ds max and zbrush, textured in Substance Painter and finally rendered in UE4 and Marmoset toolbag. Except few mask tweaks here and there everything was textured proceduraly in substance…
Hello. I really need an advice How i can make glossy candy-looking render like above? I'm ok with google, but you know - a correct question contains answer a half ;) and i still can't define that correct question(well, "candy" variations is only word my imagination suggests, so...) :( Of course i can export shapes from 3d…
So I'm looking into getting a new screen for my rig at home. I want to upgrade to a 27" and have had my eyes on this one http://www.newegg.com/Product/Product.aspx?Item=N82E16824236103 I bought the lower grade version of this one for my step mom a year ago and it looks fantastic. This one has a better refresh rate and…
So, I found this on TigerDIrect. http://www.tigerdirect.com/applications/searchtools/item-details.asp?EdpNo=7901081&SRCCODE=WEBGOOPA&utm_source=google&utm_medium=paid_search&utm_campaign=paid_search_google_pla&scid=scplp702158&gclid=CjwKEAjwj4ugBRD1x4ST9YHplzMSJACTDms8RgkJ2OMgAQ36KcNrFHflzjWwc4YQhDfAU6-yXgctAhoCtxjw_wcB My…
Looks nice! Here are some suggestions for improvement: I would return some of the contrast you had before, and also do something different with your leaf texture. There is a lot of wasted space used for the stems of the fronds, when you could just repeat the same section of texture for all sides of the stem. Because of how…
is there anyway in python to iterate with 2 arguments with a for in loop. such as doing something like for gObj in Duplicates: and something likefor count in range( len(Duplicates) ): in the same for loop. i got a case where i need to iterate through a list of objects, but also need to keep a count for some math that…
In the past I've converted hand painted textures to a black and white displacement/alpha for Zbrush. Displaced high poly geometry, cleaned it by sculpting, then rendered it as a normal map. That probably offers more control than something like Ndo. It can look cool in the right type of game if the normal map is kept…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Prebiously I did check in the curve editor and didn´t I don´t figure out where can I control the ffd by external controls. Even I dont see this points, it only show me the following items; Latice, Offset and Master. Anyone of thes dosn´t let me get to the point of control, even I did try to find some clue inside script…
Well, yeah. Pretty much that. You don't want your machine to idle at below 50% load or you'll be dumping all your efficiency out the back of your PSU. That will run up your energy bill and burn out your PSU prematurely. You do need to look closely at the 12V rails though, they don't always meet the required wattage of your…